Unlock the Secrets of Animation with These Blender Guru Tutorials Click Here Now and See Results Instantly - Best Of Cinemax

Unlock the Secrets of Animation with These Blender Guru Tutorials Click Here Now and See Results Instantly

Blender Guru Animation Tutorials

Mixamo is an online platform used by many developers, artists, and studios dedicated to the CG industry. Its automated rigging process has made the animation workflow extremely easy even for an amateur and the huge library of motion capture animations helps kickstart their projects without the need for a professional animator or a motion capture suit.

Recently, Adobe decided to partner with Blender on Blender’s Development fund and announced TWO major addons, one of them being Mixamo’s addon.

How

The Mixamo’s addon for Blender is available on Adobe’s official website, under the Substance 3D domain, you can find the link here. You can download the add-on by pressing the “Get The Add-on” button.

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Menu in the toolbar, and head over to the preferences menu. There is a separate section for add-ons that allow users to enable, disable and install new add-ons.

At the top-right section, there is an Install add-on button that you can use and locate the zip file downloaded in the first step. Once the add-on is installed, you should see its name greyed out (disabled), press the checkmark to enable the add-on.

The add-on allows users to create a control rig for any character that has been rigged by Mixamo. You can either upload your own character and use its auto rigging tool to rig it, or you can download one of the characters provided by Mixamo.

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Once you have downloaded the character, import the character through File > Import > Import an FBX. If you have downloaded the character in a different format, you will have to choose its respective import format as well.

The control rig created by the add-on is highly useful and improves the animation workflow as it enables users to animate Mixamo rigged characters without worrying about each bone. Moreover, it also supports Inverse Kinematics (IK) which helps create realistic and better animations thus bringing the best out of the tool.

To summarize, Blender has contributed to the CG industry to great extent and continues to do so. Adobe partnering with Blender takes the workflow to a completely different level and opens endless possibilities for better output.We are about to expand on our Blender NLA Motion Editing and Animation Workshop with a deep exploration and look at Retargeting and Motion Editing along with how to avoid the pitfalls of the current limitations. If you are wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.

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Before we finish those new videos we wanted to share a quick set of preview videos that cover the basics to that everyone could use. These videos pair with our in depth look at the Blender NLA where we explore the settings and learn how to Map years of Maya/MotionBuilder animation and story tool work into Blender.

Blender

There are many, many tutorials showing “how” to retarget in Blender with the Rokoko and Rigify rig and they continue to perpetuate common errors and misunderstandings of how to use the tools without a destructive workflow or adding extra steps or simply being wrong from the start (retarget to the metarig for example) so we hope this helps clear up some of the common mistakes and helps you get your work done. 1. Pose your target character in a pose to match the source animation and use the “current” not rest pose button for better retarget. Don’t edit the rest pose destructively.

2. Build a custom name map for Rigify controls, don’t build the Bone list and leave it as is, it maps wrong bones like MCH, ORG, DEF bones, map the controls only.

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3. Use the new extra item options to drive both IK and FK during the retarget instead of baking /switching one limb at a time after the FK retarget.

“This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The brief was for a 17-step tutorial to accompany an interview I gave, but the technique really only takes a few minutes once you get the hang of it, allowing you to quickly pump out mocap cycles as a starting base to work with. Importantly, these are just the first few minutes of a LOT of work required to make them final – that’s where the magic comes in.”

Blender

Here you can see that the retargeting can be done onto a more fully featured rig using an unreleased set of advanced retargeting tools.

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Full IK rig from @Soranin422 being retargeted from FK source @MoCapOnline character pack animation using @JimKroovy beta Retarget Tools. *gif capture with me scrubbing the timeline looking slow, retarget is live and realtime. #b3d #NLA #MotionEdit #MotionCapture @ pic.twitter.com/miJk87rIOl— Brad (@bclark_cgchar) August 10, 2020

Using the Unreal to Rigify tool from Epic? Check this tweak to speed up quickly converting your animation to IK on Rigify.

If you edit the template like sown in the Template Example video, sothe IK controls are mapped for conversion to Rigify, you can skip the slow and painful process of doing the bake IK after. (click to download larger image)

Blender

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Also if you haven’t see our new addon that lets you cycle the display of the viewport controls just like Maya and MotionBuilder go check it out on our Blender Addon repository along with our new Scrub Time (Maya K key, MotionBuilder Jog J key) tool we demoed in our training video.

Default hotkey on install is ALT + 1 to cycle the “rig” in pose mode as long as your armature isn’t set to “In Front” in object mode.

Great example of applying Motion Capture to a project and using it to make the end result better. Glad to have been able to share some tips and workflow ideas with him. Note that this is a very manual process for retargeting and works fine but using tools like B.L.E.N.D to build a retarget map or Rokoko to do the connection between the skeleton and the rig is recommended where possible. This example is a more destructive approach to motion editing but it is a good foundation look at rigging for motion capture and creative tool use to make a mechanical rig work with a human capture.

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CGDive has an extensive video library on retargeting tools and the NLA and Rigify rigging that we fully recommend as a resource and a friend of Rigging Dojo.

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RADiCAL Studio is here! Our AI on your machine. Unlimited animation. Unlimited FBX exports. Unreal Engine live-streaming capability. #ar #vr #cinema4d #unity3d #unrealengine #3danimation #3d #motioncapture #mocap #gamedev #virtualproduction #readyplayerone #vfx #blender3d pic.twitter.com/159jTI3NyX— RADiCAL (@RADicalMotionAI) September 11, 2020

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